Since i can't write the title longer ill have to say it here.
I mean making Chams, your own colored people. like enemy's red, and your team green etc.
Since i don't think FBI support's GH (Game Hooking, Patching Bytes, Wallhack etc..)
I will remove the codes for GH.
This looks maybe hard, but its veeeeeeerrrrryyyy easy if you get it lol.
I could do this in 4 days so thumbs up and wish yourself goodluck.
Warmup:
Pushups 50 times. (otherways you will get fat (zeus))
Lets begin.
What you need:
1: C++ Compiler (google to find it)
2: Wolfenstein SDK (
https://fbiclans.forumotion.com/downloads-f15/wolfenstein-sdk-t622.htm#6904)
3: a week experience with C++, Client Hooking.
4: a not yet exploded brain.
Open CG_Syscall and write at the end:
re->customShader = 14 //green
orig_CG_Syscall(command,re); // so you won't get kicked for changing the game.
re->customShader = 16 //dark blueNotes:
For the outline shaders to show up, its best to use quads or some other type of larger shader in the rear, for obvious reasons.
Also, if you wish to have the regular entity shown with an outline
(such as in the screenshot) then remove the first re->customShader
line (note: this method requires vis checking or they will not be
chammed when behind a wall.
Screenshot:
Special Note: this is not cheating, its just making ET your own colors and skin.
Special Note: Don't post compile errors
Special Note: I got the right from Chef to post this.
Special Note: Since this isn't a coding forum i won't get touched to any consequences damage of your computer.